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AI: Lying at Card Games via Probabilistic Modeling

Matt Eland is on a mission:

I taught an AI to lie at my favorite card game.

In this article, I’ll explore how I did that and what considerations I had to make while designing an artificial intelligence to play a social deduction-based card game. I’ll also discuss where the project is headed and the potential approaches that you might consider building game systems as an AI developer.

The game I chose to model is One Night Ultimate Werewolf by Bezier Games. This is a social deduction game modelled on the popular party games of Werewolf and Mafia. I’ll give you a quick overview of the rules in the next section, for those unfamiliar with it.

This is an interesting overview of the card game, as well as describing the project itself.