Virtual Function Calls

Ewald Cress is thinking about virtual function calls:

A virtual function call, on the other hand, is only resolved at runtime. The compiler literally does not know what address is going to get called, and neither does the runtime except in the heat of the moment, because that is going to depend on the type of the object instance that the function is called on. Bear with me, I’ll try and simplify.

A C++ object is just a little chunk of memory: a bunch of related instance variables if you like. All objects of the same class have the same structure in this regard. If you’re wondering about functions (a.k.a. methods), these belong to the class, or put differently, to ALL objects of that class. Once compiled, each method is a chunk of memory with a known address, containing the compiled instructions.

From there, it’s a harrowing journey through bigger layers of indirection.

Related Posts

The Bitmap Operator

Hugo Kornelis describes a new operator: The Bitmap operator is used to build a bitmap that, based on a hash, represents which values may be present in a data flow. Due to the chance of hash collisions in the hash function used, the Bitmap process can produce false positives but not false negatives – so a match based on […]

Read More

Visualizing Merge Joins

Bert Wagner continues his series on physical join operators: The base algorithm works as follows: SQL Server compares the first rows from both sorted inputs.  It then continues comparing the next rows from the second input as long as the values match the first input’s value.Once the values no longer match, SQL Server increments the […]

Read More

Categories

January 2017
MTWTFSS
« Dec Feb »
 1
2345678
9101112131415
16171819202122
23242526272829
3031