Grant Fritchey thinks about what could have been:
Honestly, sincerely, no kidding, I love Distributed Replay. Yes, I get it. Proof positive I’m an idiot. As we needed proof. To be a little fair to me, I love what Distributed Replay could have been, with a little more love. However, fact is, it’s on the deprecation list for 2022. Which means, what minimal amount of love, if any, that Microsoft was giving to it, it’s all gone, forever. Unlike the Little Engine That Could, turns out that Distributed Replay was the Little Engine That Almost Could, But Didn’t. Really Didn’t. Let’s discuss it a bit.
I liked the concept a lot but the tooling was so finicky and there were just so many built-in assumptions that tended to fall apart in real life. Grant actually got it to work outside of toy environments, which was one step further than I could ever get.
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