The last of the three data-tables in the model used to control Player 1 is the ‘P1 Turn’ data-table. This is simply a 10-row single column table with numbers 1 through 10. The purpose of this table is to use in conjunction with a slicer that will help keep track of what turn Player 1 is up to. A series of 5 bookmarks will be used to snapshot a slicer selected in 5 different states. A series of bookmarks will be taken with this slicer having a different value selected which is how the game can keep track of the progress through the game.
A [P1 Card Filter] calculated measure keeps track of the selected value over the above slicer which is used as a filter on the table-visual that is used to reveal cards for Player 1.
It’s more a toy solution than an actual game, but it’s interesting to see.